Louis Leterrier | 102 mins | TV (HD) | 2.40:1 | USA / English | 12 / PG-13
The thoroughly blockbusterised remake of ’80s fantasy favourite Clash of the Titans came in for a sound critical drubbing on its release last year, much of it focused on the post-production cash-in 3D applied to the film. I didn’t watch it in 3D so won’t have much to say about that, but I found the film itself to be passably enjoyable.
Firstly, it’s brief — little more than 90 minutes before the credits roll. That can feel stingy in cinemas these days, where we have to pay so much for a ticket getting your money’s worth is important, but at home especially it’s suited for a quick bit of fun. Still, Titans could’ve done with more length to allow characters to grow — at times it feels like a genuinely epic tale reduced to a lengthy plot summary, speeding over the fine details in search of the next big plot beat.
There’s a fairly impressive cast — nearly everyone is famous or at least recognisable — and all of them are massively underused. Perseus’ team are dispatched in various fashions, but we don’t really care because their group dynamic has only been built a tiny bit. And I wanted to care, because there were actors I like and characters who had potential — even if most were built from band-of-warriors stereotypes — but the film didn’t do enough to allow me to. Every time it produces a good bit, it throws in some groan-inducing sentiment or cheesily pompous dialogue.
What the film is built to do is provide action sequences, though these are passable and rarely more. They’re fine while they’re happening, but pretty much forgotten after — none of it shows a great deal of inspiration. The history of film is littered with far worse examples, but that’s about the best I can say. I can see why it would be painful in 3D too: quite aside from the use of always-criticised post-conversion, and the apparent rush job on that, Letterier favours the modern action style of handheld jiggly shots and fast cuts, neither of which lend themselves to the 3D experience. Heck, even Michael Bay acquiesced to adapt his similar style when shooting Transformers 3 in 3D, so you know it must be true.
In fact, the action sequences would probably benefit from the expansion of character I mentioned before: caring about them would add jeopardy when their lives are in danger and some emotional impact when they snuff it. As it stands, Titans is an emotionally empty experience, much more so than, say, Inception, which was frequently criticised for similar shortcomings. In fairness, this is probably because critics thought Inception might deliver in such respects, while no one expected a pre-summer blockbuster like Titans to bother. And they were right to an extent, but while it’s never going to be an affecting human drama, it should bother more than it does.
Design is probably the film’s strong point, particularly sequences that feature the three witches and the ferryman. Clearly these dark, borderline-horror-film settings are the design team’s strongpoint. Elsewhere, the gods have an appealingly retro lens-flared-silver-armour look about them — I don’t remember the ’80s original very well, but one could imagine this iteration of the gods being dropped in without anyone noticing.
The CGI is complaint free, as with most well-budgeted modern flicks, apart from one glaring exception: Medusa looks almost as fake as the Rock’s Scorpion King from The Mummy Returns, which you may remember was lambasted even at the time — “the time” now being ten years ago. Oh dear. Maybe the passing years and abundance of CGI has affected my critical faculties here — that is to say, maybe side by side this Medusa would look a lot better than the decade-old Scorpion King — but, in the context of the rest of the film, that level of distracting fake-ness sprang to mind.
I’m laying into it almost as much as anyone now, but in spite of all that I sort of quite liked Clash of the Titans. It’s massively flawed in many areas, but good bits occasionally shine through. Unlike most blockbusters of the past few years, which tend to be bloated affairs in need of a good chop down, it would actual benefit from being a bit longer — some plot elements could do with greater clarity, most of the characters could do with some depth.
It’s probably all the studio’s fault for forcing major last-minute changes and reshoots. While I wound up enjoying what we got, the other version — as detailed by CHUD.com — does sound more interesting.