Ghost in the Shell 2: Innocence (2004)

aka Innocence / Kôkaku Kidôtai Inosensu

2017 #44
Mamoru Oshii | 100 mins | Blu-ray | 1.85:1 | Japan / English | 15 / PG-13

Ghost in the Shell 2: Innocence

Nine years after he made the highly influential sci-fi action/philosophy mash-up anime Ghost in the Shell, writer-director Mamoru Oshii returned to that world to tell an original story (the first film having been an adaptation of Masamune Shirow’s manga) that once again butts action up against philosophising, though with diminishing returns.

Set a couple of years on from the original movie, it follows the first film’s sidekick, Batou (originally voiced by Akio Ôtsuka, and in the English version by the dub’s co-writer and director, Richard Epcar), as he investigates a series of murder-suicides committed by sex robots. It’s just the tip of an iceberg that leads to… some kind of conspiracy.

At the time of its release Innocence gained a lot of praise, as is plastered all over the DVD and Blu-ray covers (at least over here), with some hailing it as a more artistically accomplished film than its predecessor. With time I think that reaction has cooled considerably, and rightfully so. If there’s one criticism to be levelled at the first movie it’s that it sometimes stops dead for characters to have a thoughtful discussion about the existential quandaries that underpins their cyborg existence. Innocence ramps this up to the nth degree, with even more such chats that go on even longer, liberally peppered with quotations from other sources, an idea Oshii cribbed from Jean-Luc Godard. It feels like it.

Ain't she a doll?

While the first film clearly pondered what it means to be human, and where the line might be between an artificial creation and sentience, I can’t really recall what Innocence was driving at. Possibly several things. Possibly too many things. A lengthy sequence in the middle where our heroes find themselves repeating the same events over and over with slight variations is probably meant to be About something, but it just left me thinking of cheap referential jokes (“Locus Solus, I’ve come to bargain!”)

There are action scenes too, some of which are decent and some of which are hysterically overblown. There’s nothing that approaches being as iconic as any of the original’s multiple memorable set pieces. Where the first film broke new ground by combining traditional cel animation with computer-generated 3D, in a way that still holds up today, Innocence takes it too far, and looks dated because of it. The characters are always 2D, but often placed in CG environments, which are now 13 years old and feel it. It’s weird to think this is a film that was once hailed for its visual majesty, because a lot of it feels quite drab now. At times there’s an awful lot of brown.

Computer-generated brown

On its original release Innocence was called simply that, the Ghost in the Shell 2 prefix added to help sell it in international markets. Oshii’s view was that the film stood on its own and wasn’t your standard “Hollywood-style” sequel. I disagree. For one thing, the film makes many references to the events of the first movie, meaning a working knowledge is required to understand what’s going on at times. For another… well, with technical advancements that aren’t necessarily beneficial, grander but less memorable action sequences, and less coherent thematic underpinnings, it’s clear that Hollywood doesn’t have the monopoly on sequel-y sequels.

3 out of 5

The live-action remake of Ghost in the Shell is released in the UK today and the US tomorrow.

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