Ridley Scott | 124 mins | Blu-ray | 2.40:1 | USA & UK / English | 15 / R
80 years in the future, a starmap found in some caveman paintings provokes a trillion-dollar mission to the other side of the universe so that the world’s stupidest scientists can (spoilers!) get themselves killed.
It is, by complete coincidence, 4½ years to the day since I first and last watched Prometheus, and this revisit has of course been inspired by its just-released follow-up,
Prometheus 2: Extraterrestrial Boogaloo Alien: Covenant, which I’m seeing tomorrow. Frankly, most of my original thoughts on the film still stand. To summarise: it has some really good bits, but then it stops making sense and turns into a braindead blockbuster that doesn’t bother to properly explain its own plot, never mind the potentially-interesting sci-fi ideas it initiated early on. Apparently the Blu-ray’s deleted scenes do clarify some of the plot holes and gaps in character motivation, but other stuff is just plain stupidity on the part of the characters. Or, rather, the writers. Well, one of the writers, at least.
But despite my basic opinion not changing, I’m posting about Prometheus again because this was the first time I watched it in 3D. Hailing from those brief couple of years where the term “post-conversion” was blasphemous, Prometheus was genuinely shot in 3D — and, however good post-conversion has become since then, I think parts of this film make a case for why doing things properly is still best. But I’ll come to that.
In general, Ridley Scott’s 3D mise en scène is exemplary, almost always placing objects and characters at various distances from the camera to emphasise and clarify the sense of depth. The busy layout of the Prometheus’ bridge helps this no end, making scenes set there some of the clearest examples. Even on less populous sets, Scott finds angles and compositions that offer nice dimensionality without slipping into being a vacuous 3D showcase. He frequently uses glass to good effect, creating an obvious separation between the clear material — be it a window, a spacesuit helmet, or a sleeping pod — and what’s on the other side, almost casually adding extra layers to any shot they appear in.
In terms of show-off effects, Scott never breaks the ‘window’ of the screen by having things poke out at the viewer, but there are still scenes where the extra dimension is really felt. The storm sequences are a perfect example, with bits of debris flying around all over the place. In-film computer elements like holograms or displays have their own shapely presence in front of, around, and distinct from the physical world they’re part of, making them seem all the more real. Perhaps most of all, the room-filling Engineer star chart David discovers looks great in 3D. My memory of it from the 2D version is an indecipherable array of lights filling the screen, which is probably because it was all perfectly in focus for the sake of the 3D. With that extra dimension, it looks like something worth marvelling at.
Having been shot ‘for real’, the 3D just gives everything, even dialogue scenes, a sense of space and distance. You can appreciate the gap between someone’s head and the neck-back of their spacesuit; or, in close-ups, the distinct (but not in-your-face) distance between someone’s nose and eyes and hair. Perhaps the most impressive element are textures, like the hieroglyphs David finds cut into rock, or even characters’ skin — at times you can ‘feel’ its surface, its pockmarks and pores. However good post conversions are, I’m not sure they’re ever that thorough!
Watching in 3D is never going to gloss over Prometheus’ more fundamental flaws — it’s never going to make up for issues with the screenplay or the edit (that said, I’ve heard it makes Transformers 4 considerably more entertaining, so maybe “never” is too strong a word). What you do get is a sense that effort was made to make the 3D experience worthwhile. It may be an inessential component of the movie (a virtual necessity when there will always be people watching in 2D, of course), but it’s one that nonetheless adds an appreciable extra dimension.
Alien: Covenant is out in the half the world (including the UK) now, and is released in the other half (including the US) from Thursday.