Steven Spielberg | 140 mins | Blu-ray (3D) | 2.40:1 | USA / English | 12 / PG-13

Steven Spielberg’s latest foray into the style of popular moviemaking he helped create in the ‘70s and ’80s — the summer tentpole action-adventure mega-blockbuster — is an adaptation of a novel so bedded in the popular movies of the ‘70s and ‘80s that the whole thing is a bit too meta: it’s a movie obsessed with the brilliance of ‘80s pop culture, made by one of the primary creators of that culture. At least Spielberg insisted that all references to his own work be cut, otherwise it could’ve become a mite self-congratulatory. Though it does mean that Spielberg becomes conspicuous by his absence in a Spielberg movie. Oh, it’s enough to make your head spin…
The plot, then: in the year 2045 the real world is a mess, so people spend most of their time in the virtual reality playground of the OASIS. When the game’s creator died, he left behind the first in a series of challenges, and whoever completes them will inherit the OASIS itself. (If you’re thinking, “isn’t that Charlie and the Chocolate Factory but with video games?”, I guess we’ll chalk that up as just another reference. (If you’re thinking, “isn’t that Willy Wonka and the Chocolate Factory but with video games?”, tsk, go read more Dahl.)) Unfortunately, no one’s even been able to crack the first clue… until someone does, of course, because this is an action-adventure blockbuster, not some existential mood piece on the futility of trying to please the dead… or, you know, something. Anyway, cue lots of whizzy CG antics, with CGI that’s actually allowed to look like CGI because it’s all set in a CG environment — I bet the animators were thrilled when that brief came along, because who doesn’t love their job being made easier?

Unfortunately, the same amount of effort seems to have gone into the screenplay. Some of this no doubt stems from the original work: the world of 2045 makes no plausible sense (check out the ghost of 82’s review for more on this theme), and there’s the least convincing romantic relationship outside of a George Lucas movie. Worst for me was something a screenplay can readily fix, the dialogue, but which here is frequently full of clunky, hand-holding exposition. This rears its head not just when establishing the film’s world and its rules, which would be bad enough, but also for relatively minor and easily-followed plot points throughout. It’s like the film has been written so even a goldfish could follow it — you don’t need to remember the start of a sentence because its end will explain the same thing again. Equally ill-considered is the movie’s apparently pro-gaming stance. Certainly, a lot of gamers seem to have embraced it as a film that understands their culture; and yet its final message is, “go spend more time in the real world, ya nerds!”
And yet, I mostly enjoyed it. It may not hang together if you engage your brain, but as a bit of fluff it’s largely a fun virtual romp. There are more Easter eggs than a Cadbury’s warehouse in January, which are fun for geeks like me to spot, and those whooshy visuals are even more entertaining when viewed in 3D, which (as Blu-ray.com’s review put it) is “a compelling demonstration of why the format is worth keeping alive.”

But, even though I liked it overall, I can’t help feeling it was a bit of a waste of Spielberg’s time. It’s not that he’s done a bad job — he’s still a god amongst men when it comes to crafting a blockbuster movie — but I also think the end result lacks a certain something that his best work contains. I don’t really know why, but for some reason I feel like he should’ve spent the time it took to make this doing something else, and left this film to be helmed by someone… less important. I mean, there are a lot of other filmmakers who could’ve done a fine job with the material, and wouldn’t have felt the need to cut all the book’s references to Spielberg’s films either.

Ready Player One is available on Sky Cinema as of this weekend.