Also Known As: Biohazard (in Japan — the film uses the original title of the game it’s based on in the country it originated from, appropriately enough.)
Country: Germany, UK, France & USA*
Runtime: 100 minutes
* The end credits call it “a German/British co-production”. IMDb adds the other two.
Original Release: 15th March 2002 (USA)
UK Release: 12th July 2002
Budget: $33 million
Worldwide Gross: $102.98 million
Milla Jovovich (The Fifth Element, Hellboy)
Michelle Rodriguez (The Fast and the Furious, Avatar)
Eric Mabius (Cruel Intentions, The Crow: Salvation)
James Purefoy (Mansfield Park, Solomon Kane)
Resident Evil, a video game by Capcom, directed by Shinji Mikami.
After a virus kills all the employees at the underground research facility of Umbrella Corporation, a team of commandos are sent in to contain the outbreak. But to do that they’ll have to fight the facility’s megalomaniacal supercomputer, plus all the employees, who aren’t exactly dead after all…
Alice wakes up in her mansion with total amnesia… but soon a bunch of military operatives are whisking her along into a life-or-death situation, which it turns out she’s equally trained for herself.
The undead! Hordes of ’em, as always. Plus an evil supercomputer who controls the entire facility and speaks with the voice of a little girl, because why not. Oh, and we know someone deliberately released the virus — could they now be part of the team investigating the facility? Hmm, I wonder…
Best Supporting Character
Rain is just one of the commandos, but, as played by co-billed Michelle Rodriguez, she gets the lion’s share of the best lines. (I mean, the dialogue is hardly sparkling, but what good lines there are, she gets. Maybe it’s all in the delivery.)
Rain: “All the people that were working here are dead.”
Spence: “Well, that isn’t stopping them from walking around.”
With the team separated, Alice is exploring the facility alone and comes across some empty animal cages… and, shortly thereafter, the dogs that used to live in them… who are now zombie-dogs out to eat her, obviously. It’s mainly memorable for this bit:
The score, co-credited to habitual genre composer Marco Beltrami and Goth rocker Marilyn Manson, was explicitly influenced by John Carpenter’s early electronic work, albeit given a very ’00s techno/rock spin by Manson.
Letting the Side Down
There’s so much stuff some would put in this category, but the main jarring point is some middling ’00s CGI. It’s not outright bad (like, say, the Rock-scorpion-thing in The Mummy Returns), but it definitely shows its age.
The first Resident Evil video game was released in 1996. The film is more “inspired by” than adapted from it. Multiple sequels to it came out before the movie finally hit the big screen, and even more have followed since, not to mention various spin-off novels, comics, animated films, and other stuff, like a themed restaurant in Tokyo.
Five sequels followed over the next 14 years. Before the series-concluding final film had even made it to home media, a reboot was announced. That’s gotta be some kinda record, even for Hollywood.
2 Saturn Award nominations (Horror Film, Actress (Milla Jovovich))
3 Golden Schmoes nominations (Most Underrated Movie of the Year, Horror Movie of the Year, Best T&A of the Year — you might read that last category and think “only in the ’00s!”, but I checked and they still award it today)
Writer-director Paul W.S. Anderson has managed to sustain a lasting career out of making movies no one seems to really like. With a CV full of video game movies (Mortal Kombat, multiple Resident Evils, the forthcoming Monster Hunter), and B-movie do-overs (Death Race) and emulations (AVP), he’s a bit like a bigger-budgeted, less-objectionable version of Uwe Boll (remember him?). Anyway, the first Resident Evil is actually one of his better efforts. I’ve never played any of the games so have no idea of its faithfulness (“not very” is my impression), but Anderson took inspiration from early John Carpenter movies to create a lean action/thriller/horror flick (again, leaning into those B-movies), which drives the viewer from set piece to set piece with quickly-sketched characterisation (or, in many cases, none at all) and a mysterious backstory to be uncovered. It’s no masterpiece, but it’s a solid 90-minutes-and-change genre fix.