Journey to the Center of the Earth 3D (2008)

2017 #139
Eric Brevig | 93 mins | download (HD) | 1.78:1 | USA / English | PG / PG

Journey to the Center of the Earth 3D

Journey to the Center of the Earth 3D (as it’s actually titled on screen, a rarity for 3D movies) is a very loose (very, very loose) adaptation of Jules Verne’s classic fantasy novel — indeed, you could say it’s more of a sequel, as the characters’ adventure is inspired by the belief that Verne’s novel is actually an account of real events. It turns out they’re right, of course, because otherwise this would just be a movie about a man and his nephew trekking up a mountain to find nothing — which sounds like a film someone would make, but not an effects-driven summer blockbuster.

I remember Journey 3D (as the title card indecisively morphs into before finally moving on) going down quite poorly on its release a decade ago, but, looking up sources to cite for that now, I’m not wholly correct: it has 61% on Rotten Tomatoes, which isn’t great but is still considered ‘fresh’, and grossed a respectable $242 million (off a budget of just $60 million). Nonetheless, I expected little of it (I watched it mainly because it’s on my 50 Unseen from 2008, a notoriously under-completed list) but wound up pleasantly surprised… in some respects, anyway.

They're all right

The key to my enjoyment was watching it in 3D, in which it plays more like a theme park attraction than a movie: from the very beginning it has loads of those “sticking stuff out into the audience” hijinks that no one bothers with anymore (indeed, after watching a dozen other 3D movies on my TV, I don’t think I’ve seen anything poke out before). Gimmicky and in your face (literally) though it may be, the effect works, it’s uncomplicatedly fun, and it makes the movie better just because it’s trying. Relatedly, this was the first film released in 4DX, the South Korean-developed theatrical format which features “tilting seats to convey motion, wind, sprays of water and sharp air, probe lights to mimic lightning, fog, scents, and other theatrical special effects”. I imagine all that palaver suits the film really well — as I said, it’s more like a theme park attraction than a regular movie anyhow.

However, that’s just one of the reasons why I imagine it would be nearly unwatchable in 2D. All the stuff that’s kinda fun in 3D would seem pointless in 2D, and the at-the-camera things would be horrendously blatant (I mean, they are in 3D, of course, but at least their purpose is retained). And as for the rest of the movie, the direction feels very TV-ish; or, again, like a theme park attraction — it’s a bit basic, basically. Some moments push towards achieving wonder. I’m not sure they quite get there, but I’ve seen worse. (Director Eric Brevig is a visual effects guy by trade, with credits ranging from The Abyss and Total Recall up through Men in Black and The Day After Tomorrow to John Carter and The Maze Runner, and many more besides. His second film as director was the Yogi Bear movie (you know, the one with that poster), which is probably why he’s not directed anything since.)

Remember when Hollywood thought Brendan Fraser was Harrison Ford?

Let’s not just reserve our criticism for the direction, though: the dialogue is terrible too, including what may be the single worst (or best — it’s so bad it’s good) exchange in the entire history of movies:

Trevor: Max was right. He was right! [shouting] Max! Was! Right! Ha ha! [to Sean] Your dad was right. He was right.
Sean: Hannah, your dad was right too.
Trevor: They both believed in something that everyone told them was impossible. He was right! [echoing:] He was right!

But hey, at least it makes an effort to do that screenwriting thing of eventually paying off every single thing we learnt about earlier… except for a yo-yo, the thing with the most “this is setup for later” introduction. Maybe the scene where they needed to do some hunting got cut… There’s added incidental amusement watching it a decade on thanks to the surprisingly old-fashioned technology on display: computer monitors are still CRTs; cool kids’ mobiles are still flip phones; being able to Google while on a plane is a wonder… It’s like the film is self consciously showing off how much technology has changed in the last decade — which it isn’t, obviously, because it couldn’t’ve known. And hey, if you don’t laugh at it you’ll cry because it’ll make you feel old.

Really, Journey 3D is cheesy, tacky, and kinda terrible… but I also enjoyed myself. Yes, a big part of that was the 3D. I’d never claim it was a good film, and I don’t think that I’d even recommend it, but I wouldn’t write off watching it again someday.

2 out of 5

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